![]() Underslung grenade launchers are also an option for demolitions users but their sights aren’t properly ranged so the notch might say 150 meters but your grenade is going to fall way short if you try to aim properly using it, having to take a wild guess is frustrating. More accurate modelling of the flight characteristics of the rockets would go a long way to making them more desirable to spend loadout points on. ![]() Launchers are similarly unbalanced, the RPG is almost comically inaccurate compared to the Panzerfaust or M3 MAAWS and even then I’ve seen their projectiles practically pull a U-turn in flight. The G36 is a great example of this, feeling like it has less recoil and better accuracy than other weapons in its tier, it’s even cheaper than the more expensive options like the G3 and M4. Not all weapons are created equal though – most will kill in one or two hits depending on enemy armour but some are objectively better than others currently. They may not get access to rocket launchers or sniper rifles, but they can still scavenge them in the field and an AKM you found on the floor is just as deadly as your gaudy tacticool Mk18. That said, the rifleman is perfectly capable of all these things as they have the broadest equipment choices. The special classes aren’t strictly necessary for a team to do well but a good machine gun can blunt an enemy attack by thinning them out or pinning them down, or a good sniper or gunner can take out a technical with ease. Rifleman is the only class which has no such limits. Breacher, observer, and advisor are limited to two. Most class options are limited to only one or two commander, marksman, gunner, and demolitions are limited to a single user. It’s a shame they’re the only real classes with any synergy because having a medic or the ability to carry extra ammo for the squad automatic weapon would perhaps encourage more cooperation and make basic classes like breacher and rifleman more enticing to play. A good commander and observer combo can sway the tide of a tough battle in short order if they’re inventive and stick together. The AI also makes good use of commander support abilities, calling down various types of strikes, and air support if it’s playing as security. Perhaps our largest complaint is that the AI is far too accurate with Molotov cocktails, they’re incredibly good at landing one right on your head in huge arcing throws from long distance and if you’re hiding behind cover or in a building one can come sailing in without you even seeing or hearing it and take out someone instantly without any recourse. On the other hand, flashbang grenades cause the AI to become blinded and they’ll fire randomly at where they think you are in an effort to defend themselves, which is a very nice touch and much more exciting than them just standing around waiting to get shot like in most other games. It’s fairly common for an AI enemy to fire accurately through smoke and flames. Unfortunately, the AI isn’t perfect either at the moment, some effects such as smoke and fire don’t seem to properly block their line of sight as you’d expect. It’s hard to underestimate just how much of a mental impact the chance to fire a couple of rounds back at your enemy has. ![]() One-hit deaths are common even when wearing heavy armour and that’s both a blessing and a curse gameplay is fraught with anticipation and brief bursts of violence but can equally be frustrating when you’re on the receiving end of that violence and don’t get a chance to respond. They will assault a position you’re defending from multiple angles, make good use of grenades, and are very accurate. Both modes take place on the same maps and very similar rule sets but the main difference lies in how you have to deal with your opponents, naturally human players are far more unpredictable than the AI and will make good use of the environment to attack in surprising ways while the AI will often just pile in through whatever entrance they can get to easily. Sandstorm is broadly split into two components: Player versus player (PvP) and Player versus AI (PvE). Did that decision pay off? Keep reading to find out. Insurgency mouse moving up full#Originally slated to have a full campaign Sandstorm‘s developers, New World Interactive, dropped it to focus on the multiplayer aspect not long before release. ![]() Insurgency: Sandstorm is the long awaited sequel to the Source engine coop/PvP shooter Insurgency. ![]()
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